In one of my showcases I recreated a piece of art by Malin, which involves these warm shadow outlines that I really liked. There are however few sources or tutorials on how to achieve this, so I made this “beginner” friendly tutorial on how to get shadow outlines in Unity 2020.3 URP with a writtenContinue reading “Shadow outlines tutorial”
This is a small shader graph tutorial on how to recreate my Paper Lantern shader. No modelling is required.
This tutorial will teach you how to find the intersections between a 3D line and several shapes. It is primarily about the math and its HLSL implementation.
In this tutorial I will walk you through the individual components and process of recreating my SMBH shader. It combines raymarching and the law of gravity to simulate the iconic visualisation of black holes.