The video shows a breakdown of my waterfall shader and particle systems that go with my water shader. It was made with Unity using URP and HLSL shaders. The waterfall consists of 4 models and 3 different particle systems. The models consists of the following: The “water” in the waterfall Three foam models One atContinue reading “Waterfall and foam (breakdown)”
The video shows a breakdown of my latest water shader, made with Unity using URP. The shader features the following. Distance based colouring Vertex displacement Tessellation Blinn-Phong specular reflection Height derivative maps, for flow dependent normals Flow map UV distortion Shadows Transparency with underwater tinting Refraction Tri-planar projected caustics Additional fake specular effects Interactive rippleContinue reading “A watery respite (breakdown)”
Is it a boat? Is it a plane? … Yes, it’s a seaplane! While working on my flower scene for Harry Alisavakis Discord challenge I listened a LOT to the soundtrack from The Wind Rises by Studio Ghibli (composed by Joe Hisaishi). So much in fact, that I had to model a seaplane and makeContinue reading “The Wind Rises”
This is a showcase of my supermassive black hole shader.