Is it a boat? Is it a plane? … Yes, it’s a seaplane! While working on my flower scene for Harry Alisavakis Discord challenge I listened a LOT to the soundtrack from The Wind Rises by Studio Ghibli (composed by Joe Hisaishi). So much in fact, that I had to model a seaplane and makeContinue reading “The Wind Rises”
This is a small shader graph tutorial on how to recreate my Paper Lantern shader. No modelling is required.
This tutorial will teach you how to find the intersections between a 3D line and several shapes. It is primarily about the math and its HLSL implementation.
In this tutorial I will walk you through the individual components and process of recreating my SMBH shader. It combines raymarching and the law of gravity to simulate the iconic visualisation of black holes.
This is a showcase of my supermassive black hole shader.