Description
This scene is an art recreation from this piece of art by Malin. It focuses primarily on edge detection to simulate a drawn style.
Main components
- Depth and normal based edge detection
- Shadowmap edge detection
Tools used
- Blender (most models)
- Houdini (tree model)
- Photoshop (hand drawn textures)
- Unity 2020.3 URP (rendering)
Note: you can download a 10s looping video clip version to use as mobile phone wallpaper. 12FPS version and 60FPS version.
Acknowledgements
As this is an art recreation a lot of credit needs to go to Malin, whose work is the basis and inspiration for this scene (especially this piece of art).
For the depth and normal based edge detection I found the following tutorials very useful:
The shadowmap edge detection in particular was inspired by this post from Shahriar Shahrabi.
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